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Our hosted server company had an issue with one of their server racks that caused all of the associated servers to crash. Unfortunately our data server was on that rack. Even more unfortunately, when the server came back online the MySQL services were trashed. The result is that our SL data collection is temporarily offline while we try to recover the data and get things back up and running. UPDATE: After several unsuccessful attempts at fixing the corrupt InnoDB tables, we had to give up and start MySQL from scratch. We are in the process of re-uploading our backup, however the data is large (~100GB), and our internet tubes are small, so this is going to take awhile. We hope to have things restored in a few days. Apologies for the inconvenience. UPDATE #2: All map functions should be operational now. There are still some issues with the land search functions that we are working on. |
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we have significantly improved the performance of our best-selling in world tool for viewing the land price history for specific parcels in the grid. our land scout HUD will show you the current and historical ownership and asking prices for the current parcel with the click of a button. the uses are numerous: find our how much the current seller paid for the land, negotiate a better deal by seeing if the owner is desperate and lowering prices, compare pricing with the neighbors.
the land scout HUD is available in world from the mappa novus HQ at moraine 249, 240, 49. click on the link to be directed directly to our HQ. |
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After a recent series of significant drops, posted parcel prices for second life land parcels seem to have stabilized around the L$/m2 level. Reasons for the recent drop are unclear, but according to some Lindens possible factors include the recent opening of the Bay City area and additional auctioned land availability.
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the mappa novus grid pulse shows that average land prices have declined by 30% over the past 30 days, from 16.3 L$/m2 to 12.5 L$/m2 . similar drops have been noticed in the past and have represented a good potential buying opportunity with periodic upswings allowing a sell off for profit. the amount of this decline is more significant than past trends however, which may represent a tighter economy. be sure to use our land search tool to find the best land bargains on the grid using your own criteria.
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now you can embed our land price widget directly in your own blog, myspace, web page etc etc! this will add value to your site, and help attract recurring visitors. the widget is free for your use! just click on the "GetWidget" button underneath the chart in the top right corner of this page, and follow the simple instructions to embed it in your content. please enjoy it with our compliments. you are under no obligation to pay us for this, or even let us know that you are using it, however we'd appreciate it if you could drop us a line to let us know.
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The last 30 days have not been kind to the real estate market in second life. Our real time monitoring of normalized prices for land in the second life grid indicates that asking prices have dropped close to 10% in just 30 days. Does this reflect a bursting bubble similar to the real life housing bubble burst? Is there a relation to the drop in prices and recent bans on banking and inworld investment systems? Or perhaps this is just a more ordinary reflection of some prime land becoming available and selling off recently? We don't have the full answer to these questions (yet), but clearly there has been a lot of movement in the market. This could be a great buying opportunity. During these times of rapid change you can rely on our free or premium land search tool s to help zero in on the best bargains for land in second life that meet your needs.
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Second Life News Wire
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The Virtual Whirl: Ill-repute
Filed under: Culture, Economy, Opinion, Second Life, Virtual worlds, The Virtual Whirl 
Virtual environments have a generally poor reputation in many quarters, particularly in the mass-media. Much of that reputation is ill-deserved, and some of it is entirely fabricated (eg: by the mass-media).
I have to ask, what's the big deal? Continue reading The Virtual Whirl: Ill-repute The Virtual Whirl: Ill-repute originally appeared on Massively on Sat, 17 Jul 2010 12:00:00 EST. Please see our terms for use of feeds.
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The Virtual Whirl: A brief history of Second Life, 2008-2010 and beyond
Filed under: Business models, Culture, Economy, Opinion, Second Life, Legal, Virtual worlds, The Virtual Whirl 
This week, we cover the final installment of our summarized history of Second Life and Linden Lab (check out the first installment or the second, if you missed them). It's only possible to cover a tiny fraction of the events that took place in the space we have here, but the highlights paint an interesting picture.
We'll be working our way from 2008 to June 2010, and looking at what future directions we expect from there. Continue reading The Virtual Whirl: A brief history of Second Life, 2008-2010 and beyond The Virtual Whirl: A brief history of Second Life, 2008-2010 and beyond originally appeared on Massively on Sat, 10 Jul 2010 12:00:00 EST. Please see our terms for use of feeds.
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Linden Lab guns for service-based Second Life viewers
Filed under: Business models, News items, Opinion, Second Life, Mobile, Legal, Virtual worlds
Service-based viewers for Second Life are a little different to the standard kind of viewer software that users might be used to. Standard viewers are downloaded to your PC, run on them and talk directly to the servers. Service-based viewers (also sometimes referred to as 'cloud-based') are either running on a remote server through a web interface, or running on a cloud (or other remote system) and sending data and graphics to a thin client that you run locally. The ill-fated Vollee client was one such example, and Comverse is another.
Most Some of the (relatively few) extant viewers for mobile devices (iPhones, iPads, et al), and web-based Second Life viewers like AJAX Life are service-based viewers (as are a number in development), and Linden Lab seems bent on closing them down.
Continue reading Linden Lab guns for service-based Second Life viewers Linden Lab guns for service-based Second Life viewers originally appeared on Massively on Tue,...
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The Virtual Whirl: A brief history of Second Life, the middle years
Filed under: Bugs, Business models, Culture, Economy, Opinion, Second Life, Legal, Virtual worlds, The Virtual Whirl 
This week, we cover the second installment of our summarized history of Second Life and Linden Lab (or check out part one, if you missed it). From 2005, there's an impossible amount of material to cover, but there are some interesting stories lurking among it all.
Join us as we work our way through some of the interesting highlights from 2005, 2006 and 2007. Continue reading The Virtual Whirl: A brief history of Second Life, the middle years The Virtual Whirl: A brief history of Second Life, the middle years originally appeared on Massively on Sat, 03 Jul 2010 12:00:00 EST. Please see our terms for use of feeds.
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Online operators avoid balls-up with football trademarks
Filed under: Culture, MMO industry, News items, Opinion, Second Life, Free-to-play, Legal, Virtual worlds
The last time we saw any statistical data on overall awareness of intellectual property issues, it seemed that awareness of copyright and trademarks was quite appallingly low - and actual accurate knowledge about them was a very rare thing indeed.
Surprisingly few people seem to know their way around the don't-do basics, and with record numbers of trademarks being registered in recent years, it is actually nice to see that some online operators have got a firm grip on things this year.
Honestly, if you tossed a press release on our collective desk touting your virtual environment or MMOG having items or outfits available in support of the 2010 FIFA World Cup South Africa[TM] ... well, it'd probably cause an avalanche of pizza boxes ... but after we got the mess cleared, we'd probably assume that your promotional stuff was littered with unlicensed FIFA trademarks. It's happened before. Continue reading Online operators avoid balls-up with football trademarks Online operators avoid...
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The Virtual Whirl: A brief history of Second Life
Filed under: Business models, Culture, Economy, Second Life, Virtual worlds, The Virtual Whirl 
Second Life has just seen its seventh anniversary (called its seventh birthday, only it technically isn't -- the original birthday is in March, but the anniversary is in June. There's history there). It's also traditionally a time when Linden Lab and Second Life users most often treat each other as enemies and obstacles; and it is a time for retrospectives and for considering the future.
With the departure of Linden Lab CEO Mark Kingdon (the press release release says "stepping down," but the day prior to the release many Linden staffers were saying that Kingdon was fired) Linden Lab has hit a turning point -- or the end of another era.
Accordingly, over the next couple of weeks, we're going to look at the history of Second Life, starting back in 1999 and continuing to the present day. Or at least as much as we can cover the ten-year history of something so rich and diverse in the available space.
Second Life is quite legitimately a...
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Linden Lab CEO steps down
Filed under: Real life, MMO industry, News items, Second Life, Virtual worlds
TechCrunch has announced more changes in the works for Linden Lab's troubled Second Life virtual world. On the heels of a move that laid off 30 percent of its workforce, the company has announced that CEO Mark Kingdon will be stepping down and giving way to Linden founder Philip Rosedale in an interim capacity. Additionally, CFO Bob Komin has taken on the role of COO.
Linden has yet to announce a definitive reason for the upper-management restructuring, but many are speculating that the company will be looking to add a CEO with experience in the burgeoning social networking scene.
Rosedale, posting on the Linden blog, had the following to say regarding the moves: "Our thinking as a team is that my returning to the CEO job now can bring a product and technology focus that will help rapidly improve Second Life. We need to simplify and focus our product priorities - concentrating all our capabilities on making Second Life easier to use and...
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The Virtual Whirl: A crisis of confidence
Filed under: Business models, Culture, MMO industry, Opinion, Second Life, Virtual worlds, The Virtual Whirl 
Most things in the world operate on faith. Governments, currencies, intellectual property, human rights and brands all require certain minimum levels of belief and confidence in order to function.
When it comes to virtual environments, as I've maintained in the past, faith is critical. Continue reading The Virtual Whirl: A crisis of confidence The Virtual Whirl: A crisis of confidence originally appeared on Massively on Sat, 19 Jun 2010 18:00:00 EST. Please see our terms for use of feeds.
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The Virtual Whirl: The bottom line
Filed under: Business models, Economy, Opinion, Second Life, Virtual worlds, The Virtual Whirl 
Hot topic of the week would be the Linden Lab layoffs. 30% of the staff (roughly 110 or so individuals) were laid off this week in a round of layoffs that we spotted ahead of the official announcements. Additional staff have been shed since the beginning of the year.
Staff have been dropped from market-development, business development, engineering, quality assurance, human resources, community and executive management. Hardest hit this week are community and customer-advocacy roles and quality-assurance/testing.
What isn't hard to see is why these cuts were made, and in fact, why they are vital to Linden Lab as a going concern. At least it isn't hard to see when you're looking in the right place. Continue reading The Virtual Whirl: The bottom line The Virtual Whirl: The bottom line originally appeared on Massively on Sat, 12 Jun 2010 12:00:00 EST. Please see our terms for use of feeds.
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Linden Lab laying off staff, closing Singapore office
Filed under: MMO industry, News items, Opinion, Second Life, Virtual worlds Back in April, we observed the departure of what we estimate to be approximately 5% or so of Linden Lab's total headcount. Some churn is to be expected, of course, especially in a tech company. It seemed a little odd that the positions didn't appear to have been advertised or refilled, but sometimes that happens out of sight. Last week, a Lab spokesperson confirmed for us that the Lab still had in excess of 300 staff.
This week, however, we're actually becoming quite concerned as there are signs of what seems to be a significant series of layoffs in progress at Linden Lab. Continue reading Linden Lab laying off staff, closing Singapore office Linden Lab laying off staff, closing Singapore office originally appeared on Massively on Mon, 07 Jun 2010 13:00:00 EST. Please see our terms for use of feeds.
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The Virtual Whirl: Is one hour enough to be considered an active user?
Filed under: Culture, Economy, Opinion, Second Life, Virtual worlds, The Virtual Whirl 
It has long been a matter of considerable debate among virtual-environment pundits about what constitutes an 'active user'. In some ways, subscription MMOGs have it a lot easier than many other kinds of virtual environment. You can always count paying subscribers, and that's all that matters.
In a general-purpose virtual environment, free-to-play or 'freemium' model, though, counting active users is important. Trends in active users measure the health of your user communities, as well as allowing you to credibly measure your virtual-world's e-peen compared to that of the competition. Continue reading The Virtual Whirl: Is one hour enough to be considered an active user? The Virtual Whirl: Is one hour enough to be considered an active user? originally appeared on Massively on Sat, 05 Jun 2010 18:00:00 EST. Please see our terms for use of feeds.
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2010 Linden Prize winner: The Tech Virtual
Filed under: Culture, News items, Opinion, Second Life, Virtual worlds 
The online arm of the San Francisco Jose based "The Tech" museum has been announced as the winner of this year's second annual humanitarian Linden Prize. The Tech Virtual museum will collect the US$10,000 prize for projects that "[elevate] the human condition through using Second Life," and "improve the way people work, learn, and communicate in their daily lives outside of the virtual world."
The Tech Virtual (which has been open now since 2008) acts as a center for the creation of reusable (and frequently interactive) science and innovation based concepts and exhibits, and offers US$ design prizes for exhibits which demonstrate fundamental principles in a variety of areas. Even the museum design itself is a collaborative effort, and the museum is providing prototypes for the construction of physical museum spaces. Continue reading 2010 Linden Prize winner: The Tech Virtual 2010 Linden Prize winner: The Tech Virtual originally appeared on Massively on Thu, 03 Jun 2010 10:00:00 EST. Please see our
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Massively Mobile: iPhone apps for your favorite MMOs part 2
Filed under: Fantasy, Final Fantasy XI, Lineage 2, Lord of the Rings Online, Second Life, Runescape, Free-to-play, Browser, Wizard101, Mytheon, Massively Mobile
Every two weeks, Massively Mobile brings you the latest news, guides and analysis about MMOs on mobile devices. Covering iPhone, iPad and Android platforms, we're on the lookout for the next generation of MMOs.
In the last column, I covered a number of iPhone apps for MMOs. Some kept you connected to the game world, others offered you information at your fingertips, while still others were entire games unto themselves. Today I continue with the second half of the list starting with Final Fantasy XI all the way through Wizard101. In the next Massively Mobile column, I will focus specifically on World of Warcraft mobile apps for both the iPhone and the Android.
I have to admit that in the process of researching this column, I became obsessed with one particular app, Warrior Epic: Sagas. I don't even play the...
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The Virtual Whirl: Linden Lab short-lists viral poultry for humanitarian prize
Filed under: Culture, Opinion, Second Life, Virtual worlds, The Virtual Whirl 
In just a few more days, the winner of the second annual Linden Prize is going to be revealed, and the ten finalists have been announced. The stated criteria for the Linden prize are projects that "[elevate] the human condition through using Second Life," and "that improve the way people work, learn, and communicate in their daily lives outside of the virtual world."
Therefore, I feel it only natural that I was rather astonished to see sionChicken/sionCorn in among the finalists, since it apparently does neither of these things. Continue reading The Virtual Whirl: Linden Lab short-lists viral poultry for humanitarian prize The Virtual Whirl: Linden Lab short-lists viral poultry for humanitarian prize originally appeared on Massively on Sat, 29 May 2010 18:00:00 EST. Please see our terms for use of feeds.
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The Virtual Whirl: Immersion, virtual environments, Facebook, and the conceptual hump
Filed under: Opinion, Second Life, Virtual worlds, The Virtual Whirl 
Second Life is an immersive virtual environment. That is, it fosters attention and a quality of focus. You might subscribe to alternative definitions of the word "immersion", but focus and attention are the sense being used when developer/operators talk about an "immersive environment". They might intend one of the other meanings at other times - the word is a pretty slippery one.
The problem is that for most general-purpose virtual environments (eg: Second Life), that immersivity - that quality of attention and focus - kicks in pretty late. Only after you understand the basics of the context in which your actions, activities and experiences are taking place, do you have the satisfying sort of immersion that comes so easily to flat spaces like the Web and Facebook. Continue reading The Virtual Whirl: Immersion, virtual environments, Facebook, and the conceptual hump The Virtual Whirl: Immersion, virtual environments, Facebook, and the conceptual hump originally appeared on Massively on Sat, 15 May 2010 12:00:00 EST. Please see our terms for...
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